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Star Wars: The Old Republic : The Art of Makeb

Star Wars: The Old Republic : The Art of Makeb
The second in a series of developer blogs designed to introduce Star Wars: The Old Republic players to the planet Makeb has appeared on the official site. This time, the subject is the planet's art and how the team decided on its unique look.
Makeb is tucked away and off the beaten path, cosmically speaking. This exotic and affluent resort planet is known for its towering natural spires, highly appointed cliff-side homes, meticulously maintained gardens, and accented with marble statuary. When exploring the look for Makeb, the concept team was naturally drawn to the timeless beauty of the Mediterranean while combining the sleek elegance of Cloud City. These main visual cues and goals drove the team to create all new art assets for the entire planet. Nearly every environmental prop, building, rock, tree, and twisted piece of metal conduit was concepted and built exclusively for Makeb. Even our tech art team got into the action and created all new material shaders that improved the graphic quality of our waterfalls and environmental blending.
The second in a series of developer blogs designed to introduce Star Wars: The Old Republic players to the planet Makeb has appeared on the official site. This time, the subject is the planet's art and how the team decided on its unique look.
Makeb is tucked away and off the beaten path, cosmically speaking. This exotic and affluent resort planet is known for its towering natural spires, highly appointed cliff-side homes, meticulously maintained gardens, and accented with marble statuary. When exploring the look for Makeb, the concept team was naturally drawn to the timeless beauty of the Mediterranean while combining the sleek elegance of Cloud City. These main visual cues and goals drove the team to create all new art assets for the entire planet. Nearly every environmental prop, building, rock, tree, and twisted piece of metal conduit was concepted and built exclusively for Makeb. Even our tech art team got into the action and created all new material shaders that improved the graphic quality of our waterfalls and environmental blending.

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